![]() Worst of all, in my save, the SCP-008 hatch couldn't be closed which SOFTLOCKED ME FROM PROGRESSING ENTIRELY. Some menu options reset to the default setting every time you boot the game back up. Going through SCP-106's pocket dimension in the scripted event will cure SCP-008 infections. Running till the bar AND icon are red will make it take longer to recharge. Some kind of weird model pops up directly in your view for a single frame whenever SCP-106 initiates an attack on you. E to interact with the world (pick up items,open doors,ect) Picking up a copy of a gun you already own will give you 1 full magazine/tube. Gas valves seem to play the flowing gas sound once for each spout which makes them VERY LOUD in areas where there are more than a few in one room. Many of the newly-added SCP items were added with some of their flags forgotten about, e.g SCP-215s effects continuing to progress even after taking them off or entirely removing them from the inventory. Hostile SCPs are HYPER aggressive even on the easiest difficulty by the time you reach Heavy Containment, especially SCP-049 who at multiple points spawned right next to me around a corner I'd just passed and moved back to backtrack through not even 2 seconds after, sometimes even spawning inside walls or other objects, too. Doors sometimes glitch semi-permanently closed and only play the sound of opening and closing after using an elevator until either reloading the entire save or the floor (by using an elevator to leave and visit the floor again). The SCP-1499 dimension's floor can just completely disappear and let its entities fall through the map, although the player and any items don't seem to. You can reappear on the other side of walls outside the map after taking SCP-1499 off. Textures of the entire map glitch out in rooms you're more than one room away from. This is especially annoying in situations involving SCP-173 being behind the side of a doorframe while you're trying to pull him into another room. ![]() All hostile SCP pathfinding is generally atrocious and most times they'll spazz out and lose track of you the moment you break line of sight. ![]() SPOILER WARNING in case you somehow haven't played or seen gameplay of this yetĪn absolute nightmare to play, full of bugs that were fixed in previous versions as well as some new, among them: ![]()
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