Tips: Because of sandbags, winning extra tricks is no help, so be on the lookout for a situation where you have both the high card and the low card in a suit and can control winning a trick or losing it. Penalties for sandbags help discourage underbidding. If you already have nine sandbags, you will be penalized 100 points and have one sandbag toward the next count of ten. For example, you bid four and win six tricks. If you have more than ten sandbags, leftovers begin a new count toward ten. As soon as your sandbags total ten (besides the running score, also track the number of sandbags separately), 100 points are subtracted from your total score. Sandbags: Sandbags may not seem like much of a penalty, but underbids work against you. Your side scores 82 points (successful contract of eight, plus two sandbags) your opponents lose 40 points (failing to make contract of four tricks). Your side wins ten tricks, and their side wins three tricks. For example, your side bids eight, and your opponents bid four. If you fail to make your contract, you lose 10 points for every trick bid. For example, if you and your partner bid five tricks and make your contract, you will be awarded 50 points.Įach trick you win above your contract, called a "sandbag," counts for 1 point. If you make your contract, multiply the number of tricks times 10 for the total trick points. This score is usually a multiple of 100 500 is customary. Scoring: Prior to the first hand, players decide on what score is needed to win. Lead to your void suit giving you a better If you have a short suit, like theseĭiamonds, use them up quickly. It isn't always good strategy to play a trump if youĬan't follow suit. If a player does not follow suit while holding unplayed cards of that suit, that partnership cannot score any points even if they make their contract. Each pile should have some separation so tricks can be counted during and after play. The winner of a trick leads to the next trick.Ĭards in a trick should be piled together in a stack visible to all players. A spade cannot be led until a spade has "trumped" an earlier trick of a different suit or when only spades are left in the hand. If spades are not the led suit, a spade can be played only if the player has no cards in the led suit. If more than one trump is played in a trick, the highest trump wins. The highest card of the led suit wins the trick unless a spade trumps the trick. You do not have to play a trump unless it is the led suit. If you cannot follow suit, play any card. Playing: The player at dealer's left leads but cannot lead a spade (trump) for the first trick. It's a good idea to write down the bids.īidding begins from the dealer's left and proceeds clockwise. If your partner takes four tricks and you only take one, you have still successfully made your contract. This means that your opponent's contract is to take seven tricks while your team's contract is to win five tricks. Here's an example: The player on your left bids three, your partner also bids three, the next player bids four, and you bid two. It does not matter who wins the tricks as long as the team makes the contract. Every player must make a bid of at least one trick there are no passes, and no suit is named to be trumps since spades are always trumps. The amount of estimated tricks between two partners is called a contract. The next player's turn to deal proceeds clockwise.īidding: Players must survey the cards they were dealt, and make an estimate of how many tricks they believe they can win (for information on how to win a trick, see the "Playing" section). The player with the highest card is the dealer. Score pads are helpful.ĭealing: Players each draw a card to determine who deals first. Object: To win the number of tricks that your side bids. Also, to play a trump card on a trick.įor a complete listing of card terminology, click here. Trump: A suit designated to be higher ranking than any other suit any card in that suit. Trick: A round of cards played, one from each player's hand. Pass: A spoken declaration not to make a bid in Hearts, three hidden cards exchanged among the players. Partners sit opposite each other.Ĭard Term GlossaryHere's a quick reference for some of the card language you will find in this article.īid: A spoken declaration to win a specified number of tricks or points also, to make such a declaration.Ĭontract: An agreement to win a certain number of tricks or points in a game or round.įollow suit: To play a card of the suit led. You may either choose your partner or draw from a deck to determine partners. Number of players: Four play as fixed pairs. Spades is a classic card game in which the object is to win the number of tricks that your side bids.
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